Once this stage is complete, the physical form of the species is fixed, and it moves through phases representing tribal and technological civilizations, both of which resemble simple three-dimensional Real Time Strategy games. Here it participates in a similar three-dimensional subgame in which it can either prey on others or attempt to ally with them, with the eventual goal of evolving a brain. At the end of this phase, the player's creation emerges from the oceans and moves on to dry land. The process of evolution is mimicked by the acquisition of body parts which can be combined with the creature's existing form, using a remarkably sophisticated and powerful software tool. Food can be either other creatures or vegetable matter, depending on whether the player has chosen to adopt a herbivorous or carnivorous nature. Gameplay is divided into five distinct phases, beginning with a two-dimensional subgame in which the player must survive in the primordial soup, eating and avoiding being eaten. The game of Spore begins with a single cell, deposited in the ocean of an unknown planet by a convenient meteor the player's goal is to evolve this organism into an intelligent species capable of building a starfaring civilization. The Panspermia theory formulated by the Nobel Prize-winning scientist Svante Arrhenius hypothesizes that life is spread throughout the universe by drifting seeds, or spores.
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